21 Nov 2012

On supporting Wayland GL clients and proprietary embedded platforms

How would one start implementing support for graphics hardware accelerated Wayland clients on an embedded platform that only has proprietary drivers?

This is a question I have answered more than once recently. Presumably you already have some ways to implement a Wayland compositor, some APIs you can use to composite and get images on screen. You may have wl_shm based clients already working, and now you want hardware rendered clients to work. Where to start?